Showing posts with label Painting. Show all posts
Showing posts with label Painting. Show all posts

Monday, 15 June 2015

USMC Bazooka team




 
Bolt Action USMC Bazooka team


The bazooka was a marvel of science and engineering—the world's first shoulder fired antitank rocket. Using a shaped charge rocket, it was a powerful weapon that enabled Marines and Soldiers to defeat enemy armor and field fortifications. Of vital importance was the bazooka's simplicity of operation and maintenance in the most rugged combat conditions.
 


The bazooka was well suited to the sort of war Marines fought in the Pacific. Versatile and easy to operate, it gave the infantry a powerful tool to destroy enemy fortifications and tanks. Considering how quickly it was developed and tested, the bazooka performed amazingly well in combat. It was an important weapon in the arsenal of the US Marines. 
 
During World War II, almost 500,000 bazookas were produced to meet the demands of American and Allied forces. Although the 2.36 inch bazooka was a capable tank killer against Japanese armor, the same was not true in Europe. German tanks proved much harder to kill with bazookas.

However, in a game of Bolt Action Anything can happen. In order to be effective you should probably best move your bazooka within 9" of the target. It's range and the Shaped Charge penalty to hit will make your bazooka miss on longer ranges. Here you can see my Bazooka take out a German Panzer IV with Shurzen,...Bolt Action will happen!
 
The Bazooka was invented by Robert Goddard, the father of American rocketry and genius inventor. Dr. Goddard developed the basic idea for the infantry rocket launcher during the First World War. With the armistice in 1918, work on this weapon project was shelved, but not before Goddard demonstrated it at Aberdeen Proving Grounds two days before the end of the war.
 
In the interwar years, tank-killing capability for the infantryman came from large caliber antitank rifles. As tanks became more heavily armored, these rifles were less and less effective. With the coming of war in 1939, the US Army Ordnance Department began a top secret development program to give the infantryman a self-contained tank-killing weapon. The bazooka took advantage of the revolutionary principle, the shaped charge warhead focused the explosive energy to shoot a plasma jet through the armor plate of an enemy tank.
 
In June 1942, the US Army officially adopted the Launcher, Rocket, Antitank, M1. General Electric built the first 5,000 weapons in a crash program to equip Army troops for the North African campaign. When Soldiers first got their first look at the rocket launcher, they dubbed it "the bazooka" after a musical instrument developed by entertainer Bob Burns.
 
In the South Pacific, Marines encountered many problems with the new bazookas. The battery-operated firing circuit was delicate and the rocket motors often failed because of high temperatures and humidity. But the weapon showed promise as a bunker buster for the infantry Marine. Lessons learned both in the Pacific and in North Africa were used to develop and field an improved version—the M1A1 bazooka. New rockets were also fielded. These had improved motors that were less prone to failure due to environmental factors.
 
The first widespread use of the bazooka in combat was during the Marianas campaigns in the summer of 1944. They proved extremely effective against Japanese field fortifications and tanks. For example, early in the morning of 17 June 1944, the enemy launched a tank attack with infantry support against the 2nd Marine Division on Saipan. About thirty tanks crashed into the Sixth Marine Regiment's defensive positions.
Bazooka teams hunted Japanese tanks in this intense, close quarter fight. Pfc Lauren Kahn and his loader, Pfc Lewis Nalder, were infantry Marines in K 3/6. During the battle, Kahn knocked out two tanks at point blank range with his bazooka. When his rockets were expended, Kahn knocked out a moving tank by climbing onto it and throwing two hand grenades into the turret hatch. For his heroism, Pfc Kahn later received the Navy Cross. Pfc Nalder was decorated with the Silver Star for gallantry in action.
 
In October 1943, the Army Ordnance Department adopted a new model of the bazooka—the M9/M9A1. This weapon incorporated many improvements over earlier models. A trigger operated magneto replaced the battery ignition system and a safety switch made the new model much safer. The tube could be broken down for easier carrying, an important consideration for the infantry Marine. New, more reliable rockets were also introduced.
 
In a global war with competing demands and priorities, it was many months before the M9 bazookas reached the Fleet Marine Force. These weapons were used in combat in the final campaigns of the Pacific war on Iwo Jima and Okinawa. Once again, bazookas were frequently employed to knock out reinforced defensive positions.
 
The bazooka's main ammunition was a high explosive antitank round. The M6A3 HEAT rocket was standardized as the primary round in 1944. An earlier version—the M6A2 HEAT rocket—remained in service throughout the war. Late in the war, the M10 white phosphorous smoke rocket was fielded, but this round did not see widespread combat use.
 
 
Characteristics of the M9 bazooka
Length: 61 inches
Internal diameter: 2.36 inches (60mm)
Range (point target): 25–300 yards
Range (area target): 300–650 yards
Armor penetration: 3 inches (80mm)

 
 
 
 
 


(Source: www.ww2gyrene.org)
 
Cheers,
Seb

Thursday, 11 June 2015

USMC Forward Air Observer





Bolt Action USMC Forward Air Observer
Here’s a picture of my USMC Forward Air Observer team. Below the picture you will find some tactics but also some historic information about the FAO as deployed in the pacific theatre.

The American Army special rules allow you to perform two airstrikes per FAO to emphasize the role of American air superiority in WW2. Therefor taking a FAO in an American army is a good tactic but also a big risk because instead of the risk of rolling a 1 is now doubled per game… The chances of friendly fire casualties are a risk I’m willing to take.
 


Historic information
 
First of all the Bolt Action name FAO (Forward Air Observer) is not correct for the Pacific theatre. The correct name should be FAC (Forward Air Controller) or ALO (Air Liaison Officers). With that out of the way let’s have a look at their role and how they performed.
 
At the beginning of the pacific conflict the FAC’s would not direct airstrikes to their targets from the ground but from a training twoseater plane that was followed by the CAS (close Air Support) Pilots. The FAC would locate enemy positions and relay them to the CAS pilots.
 

At the battle of Guadalcanal the pilots were given destination targets before take-off and troops on the ground were unable to redirect the planes once they were in the air. For the battle for Henderson airfield this wasn’t much of a problem because the planes took of from Henderson airfield and reached their destination within seconds from take-off. But at the battle for Tarawa the pilots had been in the air for some time unaware of changes in the battles on the ground.
 
Also the airplanes that were available were fitted for air to air combat instead of Close air support and the pilots were not trained for this role. Their planes could not carry bombs or rockets but had machine guns instead so they could only strafe the enemy positions. However they were very successful in strafing the Japanese on Guadalcanal when they tried to outflank the Marines from the sea. The pilots strafed the landing crafts and killed dozens of Japanese troops and the Marines defending the airfield could finish off the survivors.
 
The fighting on Guadalcanal saw the use of the P-400, F4F, and SBD. Although pressed into service at a critical stage in the war and forced into a mission for which they were not well suited, these aircraft performed admirably and had limited success. Close air support on Tarawa was provided by F6F Hellcats and TBF Avengers. These aircraft were limited in their CAS capability and were still not able to directly impact the battle below as desired by the ground commanders.
 
In later missions of the island hopping campaigns ALO’s (Air Liaison Officers) were attached to battalions or regiments once the marines had established a safe beachhead. The ALOs were naval pilots who, although well versed in naval air superiority doctrine, were not thoroughly trained in coordinating CAS for an assaulting infantry force. The ALOs would pass requests by radio to the Air Support Command Unit (ASCU) aboard the attack force flagship. The ASCU would then pass the CAS request to the aircraft in the air or to the aircraft carrier. The CAS pilots would be directed to a spot on the ground as referenced by a grid system that subdivided the island into number and letter coded boxes. The ground forces were issued brightly colored panel markers to identify friendly troop locations in an attempt to avoid fratricide by the CAS aircraft.
 
The ALOs with the ground units would communicate with the ASCU aboard the flagship using the Navy's portable TBY radios as they moved ashore. These radios were complex to operate and not waterproofed. This vulnerability would be crucial to the ALO's ability to call for CAS and fire support. However, the fragile TBY radios used by the ALOs had gotten wet during the assault and had to be disassembled and left to dry in the hot sun. There would be no calls for fire until they could be dried and reassembled.
 
F4U Corsair

The introduction of the F4U Corsair (particularly the F4U-4 version in early 1945) by the Marines was a large step in the right direction because of its ability to carry a larger payload over a longer distance at much higher airspeeds. With the F4U-4, the first 20-millimeter (mm) cannons were installed on a Marine fighter aircraft.
 
Calling in air support

The most conclusive developments at the end of the war in the Pacific, however, were the Air Liaison Party (ALP) and the Landing Force Air Support Control Unit (LAFASCU). These air-ground liaison organizations gave the infantry commanders the direct link they needed to integrate air support with their tactical plan. Their ability to call in airstrikes from the ground at the right time at the right place played a pivotal role in combat granting the troops on the ground vital air support.
 
 Source: MARINE CLOSE AIR SUPPORT IN WORLD WAR II by Major Brian S. McFadden
 
Cheers,
Seb
 

Tuesday, 9 June 2015

USMC Infantry squad A

This is my rifle. There are many like it, but this one is mine...

USMC Infantry squad A

The rifle squads are the backbone of any (Bolt Action) army. Here's a picture of my Rifle Sqd. A. Below you will find my tactics and the real WW2 squad formation.

In my Bolt Action USMC force I use at least three rifle squads and try to use them as a highly mobile unit. Because of the American special rule "Move and shoot" the rifles and BAR's do not suffer a -1 penalty on your "to hit"roll. This is very powerful. Always being able to move forward or to an objective and still shoot straight is great.
I make my rifle squads Veterans and use an NCO with SMG, 3 BAR's and four rifles. On top of that I give my BAR's a pistol each so they get 2 attacks in close combat. These 8 men squads are big enough to be a threat to most enemy units. The BAR's outrange most other army's rifles, with 6 shots at 30"they can deal out pins to units further away. Within 24"you get 10 shots and within 12"you get 12 shots. I give the NCO's an SMG because that's what the models have and I think that they should have that weapon,look good on the table and you're able to tell who's the NCO more easily.. In close combat you will get 12 attacks as well.
You could also use rifle squads of 7 and drop one rifle from the unit to get a simular output and you still only have to test for morale if you lose 4 or more men just like 8 men squads. (50% of 8=4 / 50% of 7 is still 4 rounded up).
It's just my personal preference to use 8 men but if I'm tight for points I might drop 1 men from each of my rifle squads to free up more points.

Now Bolt Action is a game and nothing like the real deal in WWII. Below you will find the formation of the USMC rifle squads as they were used after the initial battles in the Pacific. At first they used smaller rifle squads and fire teams but soon found out they needed more firepower against the Japanese that would just try to storm their positions.

1x Platoon Commander (1Lt/2Lt)
1x Platoon Sergeant (Platoon Sergeant)
1x Guide (Sergeant)
1x Demolition Corporal (Corporal)
3x Messengers (Pfc/Pvt)

Three Rifle Squads each with:
1x Squad Leader (Sergeant)
1x Assistant Squad Leader (Corporal)
2x Automatic Riflemen (Pfc/Pvt)
2x Assistant Automatic Riflemen (Pfc/Pvt)
1x Grenadier (Pfc/Pvt)
5x Riflemen (Pfc/Pvt)


Cheers,
Seb

Monday, 8 June 2015

USMC 2nd Lieutenant and Medic


This is my 2nd Lieutenant and his runner. Also in this picture a medic carrying a stretcher.

Click on picture to enlarge
USMC 2nd Lt and Medic

I usually run the leader of my army as a 2nd LT in games up to 1000 points. The 2nd Lt is a mandatory unit in a single reinforced platoon and gives a +1 bonus to all units within 6” on their morale tests. In larger games when you have more points to spare it can be useful to make him a 1st Lt. so that he gives a +2 bonus instead.

The Medic is a cheap unit that can heal wounded soldiers within 6”. To do this you have to roll a result of a 6 on a D6 so there’s only a 1 in 6 chance of your medic actually saving a soldier. Not great odds but since the medic is so cheap to take I do this because you get a cheap Order Dice that can help swing the odds in your favor. After all you want as many Order Dice in the bag as you can get.

Because the Lieutenant and the Medic both only work if they are within 6” of a unit they usually run side by side behind my forward moving Rifle Squads boosting their morale and trying to save lives.
 
USMC 2nd Lieutenant Role
Second Lieutenant is the entry-level commissioned officer rank in the United States Marine Corps. A Second Lieutenant generally commands a platoon consisting of 16 to 44 Marines, including two or more squads lead by a senior non-commissioned officer (NCO’s).
USMC Corpsmen (Medic) Role
The Marines have a saying, Every Marine is a Rifleman, and that extends to Navy Corpsmen serving in Marine units , corpsmen have to learn to carry a rifle and how to use it as well. Marines need qualified medical personnel on the battlefield and that’s why the Field Medical Service School exists. For a Corpsman to be effective he has to earn the right to be regarded as a fellow Marine, and that can be an eye opening experience to many Navy Corpsmen unfamiliar with Marine Corps ways. For a Corpsman to be effective in a Marine Corps unit he has to be someone that the other Marines know and trust. He has to be able to lay down cover fire, dig a hole, or do whatever other Marines in his unit are doing toward accomplishing the mission.
The top priority for a FMSS corpsman is to learn to save Marine Corps lives, but they have to be accepted by the unit in which they work. They learn to look like Marines, act like and function just as other Marine Corps personnel function, despite in reality being Navy Corpsmen assigned to a Marine Corps Unit. Much of this need to be a Marine is not understood by those who have not experienced it, but it is vital to the success and cohesiveness of the unit.
(Source: www.USMilitary.com)
Cheers,
Seb


Thursday, 4 June 2015

Willy's Jeep

This is Sarge from Cars. I picked up this kids toy for €2,- and thought I might be able to use him for my USMC Army and now that he's done I'm not dissapointed.
Bolt Action USMC Jeep


The canopy is a bit off but doesn't bother me. I am going to use him as a transport jeep since he doesn't have a MMG. He also doesn't have an interior but the canopy is made of plastic and comes off easily so if you're a handy hobby man you could convert this model.
I just took off the headset (which was the hard part), filled some gaps with greenstuff and repainted him.

A Willy's jeep can transport up to 3 men so he comes in handy for transporting small weapon teams or a 1st or 2nd LT. Wheeled transports like these are a fast way to get your men where they are most needed.

 First picture is the finished Jeep, second picture for size comparison and third pic is the original as I bought it.

From Wikepedia:
Sarge is a character in Cars and Cars 2. His model is a 1942 or 1941 WWII (World War 2) Willy's Army Jeep. He is a WWII veteran.


Bolt Action Willy's Jeep
 


Size comparison
 


Sarge from Cars as I bought him

Cheers,
Seb

Wednesday, 3 June 2015

Pacific Sherman Finished

As promised in my last post here are some pics of the finished Sherman. I added some streaking, oils and then rust, dust and mud using Vallejo Pigments.
Bolt Action USMC Sherman


I'm really happy how it turned out. My USMC infantry units now have a nice little tank to support their advance! Semper Fi!

Pacific Sherman


USMC Sherman in the Pacific Theatre
 
Cheers,
Seb

Thursday, 28 May 2015

Painting the M4 Sherman

This Blog is still in the start-up phase but it's about time I add a bit of colour to it. I'm currently painting up Warlord games' 1/56 plastic Sherman produced by Italeri . You can check the link to get all the details and information.

Official box art
 The model fits together seamlessly and has nice details. I used an airbrush to paint on the basic layers of vallejo Brown Violet 70.887 (93) and highlighted it using the modulation technique.

I then added the decals and painted on the damage effects using the stipling technique. Next I will add a streaking effect using oils and then paint the details before I pull out the pigments and varnish.

So far I'm pretty pleased how things are going so I want to get this Sherman finished soon. I'll post some more pics when it's done.


My USMC Sherman Work In Progress

Warlord Games Bolt Action M4 Sherman Work In Progress
 
 
Cheers,
Seb