Thursday, 28 May 2015

Painting the M4 Sherman

This Blog is still in the start-up phase but it's about time I add a bit of colour to it. I'm currently painting up Warlord games' 1/56 plastic Sherman produced by Italeri . You can check the link to get all the details and information.

Official box art
 The model fits together seamlessly and has nice details. I used an airbrush to paint on the basic layers of vallejo Brown Violet 70.887 (93) and highlighted it using the modulation technique.

I then added the decals and painted on the damage effects using the stipling technique. Next I will add a streaking effect using oils and then paint the details before I pull out the pigments and varnish.

So far I'm pretty pleased how things are going so I want to get this Sherman finished soon. I'll post some more pics when it's done.

My USMC Sherman Work In Progress

Warlord Games Bolt Action M4 Sherman Work In Progress

Tuesday, 26 May 2015

First 1000 points U.S.M.C. list

When you're putting a Bolt Action force together it's probably best to start off with a basic 1000 point army upon which you can build and tweak once you get more experienced and played a few games. Here's the list I will use as a jump off point for my USMC. It's a list that can count on it's mobility and firepower. Below I will also explain why I have picked certain units.
Bolt action USMC are usually outnumbered vs a Japanese army

 (78p) Vet. 2nd Lt. + 1 Vet. Infantry

(23p) Reg. Medic

(75p) Reg. Forward Air Observer

 (128p) Vet USMC Squad
1 NCO with SMG
4 Infantry with rifles
3 infantry with BAR
Entire squad has Anti-tank grenades

(125p) Vet USMC Squad
1 NCO with rifle
4 Infantry with rifles
3 infantry with BAR
Entire squad has Anti-tank grenades

(134p) Vet USMC Engineer Squad
1 NCO with rifle
4 Infantry with rifles
2 Infantry with BAR
1 Infantry with flamethrower

(45p) Inexp. Medium Mortar team
1 Spotter

(67p) Vet. Sniper team

(78p) Vet. Bazooka team

(245p) Vet. M4 Sherman 105mm howitzer
Turret-mounted medium howitzer (2d6 HE)
Pintle mounted HMG

Total 998 Points and 10 Order Dice

 My thoughts:

 -          2nd LT. +1 inf: pretty basic and I usually go with this whatever army I field. Veteran and small team is still hard to kill. Keep the 2nd LT. close to the infantry squads to help them make their morale tests.

-          Medic : Pretty much got that for the cheap extra order dice and might do something, not counting on it though.

-          FAO : Using the American special rule of two airstrikes it’s pretty awesome but I will have to avoid rolling the 1’s. I will try and eliminate enemy armour with it or clumped up groups of units that make a juicy target for the pins.

-          Vet. USMC Infantry squads : Vet's are harder to kill and can take 3 BAR’s, also the American move and shoot rule make this a mobile threat. I added anti-tank grenades to keep my opponent on their toes when they have a lot of armour and since my list lacks anti tank guns.

-          Vet. USMC Engineers : same as the Infantry squads but can only take 2 BAR’s and no anti-tank grenades but added a flamer for threat and flavor. Most opponents fear the flamer.

-          Inexp. Med. Mortar : I field this at the back with the spotter up front in hard cover. They never really get’s pins this way so don't have to take any morale tests and can really threat immobile units like artillery and weapon teams. Cheap to field them as inexperienced and doesn’t affect their to hit roll, needs 6’s anyway.

-          Vet. Sniper : you love them or hate them, they are usually an auto pick for me to take out weapon teams, NCO’s and of course the opponent’s sniper

-          Vet. Bazooka team : It’s a vet small team and threat to enemy armour but I don’t bank on it doing anything other then being a bullet magnet because the opponents usually fear them. That takes the pressure of other units.

-          Vet. M4 Sherman 105mm howitzer : Biggest reason I picked this is because of the medium howitzer that has 2d6 HE shots and Gyro stabiliser and I added a pintle mounted HMG to deal pins to multiple units.

 With 10 order dice I will probably be just under average against most opponents as players usually take from 8 to 14 order dice lists in 1000 points games.
So there you go, the first list and a pretty solid base to build upon. If you have any questions, ideas or suggestions please let me know and leave a comment.


Monday, 25 May 2015

About this Blog

Welcome to Bolt Action War in the Pacific!

My name is Seb and I'm an avid Bolt Action player. For the past 4 years I have been playing Bolt Action with my two Western Front armies, the German Fallschirmj√§ger and British army. I have also made a Bolt Action gaming table featuring a Normandy theatre with a lot of terrain and scenery pieces. See pictures below.

Now it's time to embark on a new adventure. Bolt Action War in the Pacific. I will build and paint two WWII Pacific theatre armies. The American USMC and the Imperial Japanese Army (IJA). On top of that I will also make a jungle themed 6x4 gaming board and make some scenery pieces that can be used on the gaming table.

On this Blog I will post all the progress I make so you can expect topics about painted models, tutorials about making and painting models and scenery, Articles and Battle Reports. I'm thrilled to start this new project which I hope to finish within 1 year. I hope you will come and visit my blog from time to time to check the progress I make learning how to play two new armies and building my own tabletop.

My WWII Bolt Action Gaming table

Bolt Action Tabletop Normandy Village

Thank you for visiting my Blog and make sure to check back soon for more updates!